Translations:WikiArS/Case studies/43/en

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After compiling documentation and getting advice from the expert advisers, the students drew up storyboards for their animation projects. A total of six students (Daniel Torres Sánchez, Manuel Jesús Arteaga Rico, Cristobal Sánchez Ruiz, Carlos Calvo Luna, Miguel Angel Rodríguez Vázquez and David Marín Sánchez) chose to make animations using Blender, a free 3D modeling and animation software program. The students had no experience with Blender, but the lecturer encouraged them to make the animation using 3D models available in free repositories, so they learned to use the program as they went along. They did not start completely from scratch: they searched for models with Wikipedia-compatible licenses that would be useful for the animation that they wanted to make. Using the materials they found and the storyboard they had developed, they adapted the animation script and got to work. They used animation techniques they had learned in class and consulted tutorials if they had doubts regarding specific aspects. When all else failed, they relied on the support of their lecturer. Once a week, the students filled in a rubric explaining the status of the project; this allowed their lecturer and advisers to track their progress. Drafts of the animations were sent to the expert advisers, who revised and corrected the students' work. They students also posted regular progress reports on social media and on a subject-specific forum.